When I was married a good few years ago some of my closest friends abandoned the John Lewis wedding list in order to buy my wife and I a PlayStation. I like to think of it as an investment to ensure that they didn’t lose me entirely to a life of domesticity, and one that over the years has paid off. They didn’t actually buy me Gran Turismo with it, the assumption was that like a disgraced officer left alone in a room with his revolver I would do the decent thing. Instead my wife and I spent much of our first day of our married life fighting each other on Tekken. A few weeks later I did the decent thing and somehow found the £44.99 required to buy the original Gran Turismo.
It was great, I loved it. I started off tentatively bouncing an Aston Martin around the track in arcade mode and then over the following weeks started progressing my way through the career mode. I covered all the traditional bases, tuning up a Skyline that would rocket past anything with the turbo on boost and barely start moving when it wasn’t. Then I started winning tournaments that rewarded me with cars that far outshone any of my home-made attempts.
When Gran Turismo 2 came out a couple of years later I rushed out to buy it and devoted a similar amount of time to it. I even graduated to Gran Turismo 3 when I moved onto a PlayStation 2. I didn’t finish that one, but I did complete the endurance races and pick up one of the Formula 1 cars that became a favourite when racing with friends. There was a second Gran Turismo for the PS2 and even one of the PS3, but by that time my available gaming time had been severely curtailed by the ever increasing demands of real life.
When one of the same friends who paid for my original PlayStation moved to New Zealand he gave me a PSP as a leaving present. Yes, I know that’s not really the way these things are supposed to work but it was a free PlayStation what was I supposed to do? That was 2005 and a PSP version of Gran Turismo was hotly anticipated that April. It never appeared. Numerous release dates came and went and I came to look on my PSP purely as a medium for shooting people. Then in October 2009 the unthinkable happened and the Gran Turismo for PSP was finally released. I had originally intended to ask Santa for it, but a business trip to Canada meant that I had no choice to buy it before my journey.
Having played the game on and off for about a month now, and having graduated through the vast majority of the Gran Turismo franchise, here are my thoughts.
The first thing that you notice is that instead of choosing either the arcade or career mode you get a hybrid version of both. Also all the tracks are available as soon as you start, including real tracks like Monaco, Le Mans and the Nurburgring. It’s like the old arcade version because you pick a track and away you go, there are no cups and multi-race tournaments. Each track starts on level D where all the cars pootle round in a brainless fashion and if you have a big off you can usually catch them up quite quickly. As you pick up first places on individual tracks the level progresses through C – B – A – and eventually S. By the time you get to S the AI in your opponents is similar to that of your mates when you get back from the pub, expect them to punt you into the gravel if the opportunity arises. You also get the option to select the level each time you race a particular track. The higher the level the greater the prize money. The race length also boosts the prize money. The greater the number of laps you select the greater the pay off at the end. Also longer tracks are worth more per lap as well.
Another big difference is that you don’t need to complete all the driving challenges. To be honest completing them is the quickest way to get your hands on enough money to ditch the Golf you start with. Proper cars start at around a million credits and that’s an awful lot of laps around Trial Mountain in a Golf. I saved up and blew my first million on the same Castrol Tom’s Supra that I favoured in the original Gran Turismo. The game will automatically place you against similar competitors in each race. There’s a complete list of cars here. You also only get 4 retailers at a time in the game so you often need to wait for something you want to come up. (At the moment I’m waiting for the Ferrari F1 car to make another appearance having saved the 8 million it costs).
Getting all the tracks and the ability to buy decent cars quite quickly had me sold, as did the ability to avoid completing all the driving challenges. There is also the option to race with the racing line shown on the track, which makes it a lot easier to race on tracks that you’ve never played before. I’m sure hard-core racing game fans will see plenty wrong with that, but it’s perfect for me. The ability to buy old cars and fiddle about with them is gone. I’ll admit that was lots of fun, but I quickly realised that it was just a means to an end once I could get my hands on a serious LM car so I can live without that too.
What really puts a PSP spin on the game is the ability to effectively customise each race by picking the ability of your opponents and the duration of the race. If you’ve got 10 minutes to kill you can get in a couple of laps of Laguna Seca, if you’ve got a long journey to get through you can clock up 50 laps round Monaco between movies.
The only thing is does lack is the ability to play other people online, although the ad-hoc multiplayer is fantastic. The system will impose start delay penalties to even out races and you keep the money you make in multiplayer too. You can also choose to give your friends your cars (and still keep hold of them yourself). You both need to game to play multiplayer, but with multipliers and winner-takes-all bonuses you can make more than enough cash to fill your garage very quickly.
The most recent discovery I made is that if you buy the UMD version has the option to install the game onto a memory card for faster loading. (There’s an option under the Other menu.)
My greatest moment with Gran Turismo PSP to date came when I was playing on the plane on the way to Toronto. I had my iPod on, listening to some UNKLE tracks and I was racing round the backwards version of Trial Mountain when we hit some turbulence. It got quite bumpy, I’m not sure how the rest of the plane reacted but for me it was like being plugged into an enormous dual-shock controller. I like to think that memory will stay with me for a long time, and that I’ll have the game to hand next time I’m flying and it gets a little choppy.